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(+2)

Really neat game! The concept makes a lot of sense, is easy to understand and fits the theme well IMO. The levels introduce new concepts at a good pace (and I'm surprised you managed to make so many of them)!
   I got stumped now and then but felt really smart when I figured it out, which I really appreciate in a good puzzle game. I really liked how many twists you were able to put on the concept.
   The graphics are charming (especially the main menu and the animation), and the music is really pleasant.
   There was a major issue on level 20, and I'm not sure if it's my computer throwing a fit or if it's a bug; I formed the correct shape and stepped onto the goal, but nothing happened. Then when restarting the level, the game started to lag immensely and eventually just froze.
   A couple of other minor gripes: using the rotator when near a wall (on level 20 for example) you can get stuck in the wall. It is also not very obvious how many turns each crossbow takes to reload, and the brief pause when it fires somewhat interrupts the flow.
   All in all, it's very charming, has an impressive amount of content and the puzzles themselves are very well designed; I'd be surprised if this is the first puzzle game you've made! My only wish is that I could get past level 20.

Wow! I'm glad you liked it so much! Actually, it is the first puzzle game any of us have ever made or worked on.

We did find the bug in level 20, but only when it was too late to fix it, so sorry about that. There is a skip button, however, on the top right for if you want to try the next level since its impossible to complete it and get to the next one "legally".

We did find the rotator bug earlier but my attempt at fixing it ended up creating more problems than it was fixing (stopping the you from rotating when you should be able to) so we opted to just leave it and let the player reset if they get stuck.

Finally, the crossbow was quite a pain. The way I implemented the arrows could have been done much better with a raycast of some sort, together with an arrow effect, but for some reason I physically created an arrow, gave it a speed, and then waited until it collided into something to allow the player to move again (outcome of coding under pressure I suppose). We should have also made the amount of moves left until the bow fires much more obvious but we couldn't really come up with a way to do so while still looking visually appealing, so we decided to go for aesthetics over making it easier for the player (which was not a great idea in hindsight but oh well).

Anyway, thanks for the review and for playing our game!

P.S. If you do end up playing the levels after level 20, keep in mind that level 22 is slightly broken (still very much playable but easier than it should be) and level 23 is pretty much completely broken (completable but very buggy). 21 and 24 do work, however.

(+1)

Отвал башки. Пацаны вообще ребята. Раньше меня унижала только жена, а теперь еще и souls like рогалик головоломка.

Good game took me a while to find the restart button thouge