Tomato Breakout
Tomato Breakout
Description
You are a sentient tomato who has decided to put an end to aeons of oppression at the hands of the chefs. Your goal is to cook all the chefs before they squash you, but your sense of morality says that cooking cleaners and waiters may be too cruel.
Controls
- WASD/Arrow Keys - Move
- E - Interact (if it has an outline, it's interactable)
- R - Restart level
- Escape - Pause game
The Team
Hesamzkr - Programming
Rilabeast - Programming
HagridPlank - 3D Models, Art & Sound
Tools Used
Originally made in 48 hours for the GMTK 2023 Game Jam
Comments
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I had a great time playing the game!
Great game! The level structure is good and varied. The comments in between from the NPC's are good, could maybe happen a bit more often.
The enemy behavior is building and works differently in radius and speed. Maybe the cook could be given a bit more randomness in his movement.
What I would still change would be that you can run in the between walls. Maybe it would be interesting if you could not only pick up the traps in the box, but also transport them (maybe it would be too easy then).
Clear menu, you know immediately what you can do. Maybe there should be a visual feedback when you select a button.
The idea is great xD
A great puzzle game with a nice difficulty curve. The levels add something new each time. I like that a lot. Also like the ballish artstyle, it's consistent.
Things I would improve:
- Took me a while to figure out how to close the tutorial text xD Maybe make that X more prominent, or just allow it to be closed with E
- There seem to be some lines on the wall sometimes, I only played the web version though
- I thought you have to hold E to roll stuff, holding it while moving diagonally was a challenge. Felt a bit better though, maybe use space and make it holding
- I didn't understand the crate at first. I thought you can use it as cover, but that you "wear" it makes it way more useful. The first time you see the crate it should be easier to try it out
good game. I liked it!